
Bleed Off
I worked as a Game and Level Designer on Bleed Off, a First-Person Survival Horror game made in Unity which places the player in the starring role of a forgotten VHS horror movie.

What's it all about?
After being shipwrecked at sea, you navigate a seemingly abandoned Oil Rig while managing a life threatening injury over the course of the experience. There's probably, maybe monsters.

What'd you do on it?
I designed the core mechanics, including a dynamic blood loss system, and player interactions through a comprehensive/ maintained Game Design Document. Based on player and team feedback, I was also responsible for maintaining creative vision for the project through design revisions.
I also designed the Oil Rig level utilizing Maya and Unity to create playable areas that supported our mood and mechanics throughout many iterations and improvements. Additionally I collaborated with the Environmental Artist on the project to create environmental storytelling.
